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Old Jan 01, 2009, 05:18 PM // 17:18   #21
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This was such a fix. No, seriously, above all else that could be done (fix those bullshit skills such as [[lingering curse] etc etc.), they pop up some conditional transformation if you stand next to a god in a one-off event. The only thing I have to say is wow.
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Old Jan 01, 2009, 05:39 PM // 17:39   #22
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Originally Posted by Tyla View Post
This was such a fix. No, seriously, above all else that could be done (fix those bullshit skills such as [[lingering curse] etc etc.), they pop up some conditional transformation if you stand next to a god in a one-off event. The only thing I have to say is wow.
Don't forget minor PvE annoyances are more important than major PvP skill balance!
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Old Jan 01, 2009, 05:44 PM // 17:44   #23
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There were some Elonians in a bad shape too.
Silly Avarre, Tyria is the name of the planet too.

I am curious as to what people look with these tonics when close to the NPC. I wasn't paying attention the first visit and fell asleep due to boredom before the second (woke up at the end of the third).

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This was such a fix. No, seriously, above all else that could be done (fix those bullshit skills such as [[lingering curse] etc etc.), they pop up some conditional transformation if you stand next to a god in a one-off event. The only thing I have to say is wow.
Hey! Q.Q'ing is serious business. (and it was annoying to have the large tonics, not because they blocked the sight of Mad King Thorn and other NPCs, but because they're so effin' huge!)

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Don't forget minor PvE annoyances are more important than major PvP skill balance!
Yup, no one cares about PvP ever since HA was no longer needed for favor.
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Old Jan 01, 2009, 05:51 PM // 17:51   #24
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Thank you Anet.

Griefers QQ'ing makes me smile.
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Old Jan 01, 2009, 06:12 PM // 18:12   #25
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Thank you A-net for this simple solution. I like snowmen.
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Old Jan 01, 2009, 06:26 PM // 18:26   #26
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Originally Posted by Arkantos View Post
Don't forget minor PvE annoyances are more important than major PvP skill balance!
Those are two different departments though? Anyways, this is a small code change, probably took some dev a couple minutes to implement it.
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Old Jan 01, 2009, 06:44 PM // 18:44   #27
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Don't forget minor PvE annoyances are more important than major PvP skill balance!

That goes without saying unless you some Xbox Live reject who can't handle real PVP on better games...
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Old Jan 01, 2009, 06:48 PM // 18:48   #28
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Those are two different departments though? Anyways, this is a small code change, probably took some dev a couple minutes to implement it.
It would probably take less than 30s to Smiter's Boon some of the skills that need it.



And there are only two people working on GW in its entirety, so its not likely there are different departments.
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Old Jan 01, 2009, 07:31 PM // 19:31   #29
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It would probably take less than 30s to Smiter's Boon some of the skills that need it.
and you honestly think what they did to smiters boon was a good thing? It needed the nerf, but to completely remove a skill out of the game with no intention to fix it and re-introduce it, testiment to the laziness of Izzy.
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Old Jan 01, 2009, 07:31 PM // 19:31   #30
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Originally Posted by Empress Amarox View Post
Go near the gods. Either with or without tonic. You'll see the skill effect pop up wherever your skill effects usually pop up (default top left)
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Old Jan 01, 2009, 07:36 PM // 19:36   #31
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Originally Posted by Shadowmoon View Post
and you honestly think what they did to smiters boon was a good thing? It needed the nerf, but to completely remove a skill out of the game with no intention to fix it and re-introduce it, testiment to the laziness of Izzy.
Or they could smiter boon a few overpowered skills that come to mind so that at least they're out of the way until Anet gets around to properly balancing them.

But hey, I better stop making to much sense around here; this is Riverside after all. *pretends to hate free hats*
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Old Jan 01, 2009, 07:48 PM // 19:48   #32
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Originally Posted by Shadowmoon View Post
and you honestly think what they did to smiters boon was a good thing? It needed the nerf, but to completely remove a skill out of the game with no intention to fix it and re-introduce it, testiment to the laziness of Izzy.
I'd rather have it gone tbh.
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Old Jan 01, 2009, 08:16 PM // 20:16   #33
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"And the hand of Anet reached down to smite the griefers. Stripped of their ability to annoy noobs, their hideous wailing could be heard throughout the lands."

Wintersday 12:01
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Old Jan 01, 2009, 09:10 PM // 21:10   #34
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Originally Posted by lordheinous View Post
"And the hand of Anet reached down to smite the griefers. Stripped of their ability to annoy noobs, their hideous wailing could be heard throughout the lands."

Wintersday 12:01
/win thread ^^
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Old Jan 01, 2009, 10:02 PM // 22:02   #35
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Can someone explain to me what's happening and why people are so happy?
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Old Jan 01, 2009, 10:26 PM // 22:26   #36
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Originally Posted by doudou_steve View Post
Can someone explain to me what's happening and why people are so happy?
QQing over marginal issue was proven to be extremelly effective tactic, and people are just starting to imagine possibilities.
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Old Jan 01, 2009, 11:32 PM // 23:32   #37
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Don't forget minor PvE annoyances are more important than major PvP skill balance!
Don't forget 2 entirel different devs take care of those things!





But this sucks. I was planning on doing this.
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Old Jan 02, 2009, 01:30 AM // 01:30   #38
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I planned on purchasing a Yeti tonic just for the event, good thing I kept putting it off

Last edited by Mr. Undisclosed; Jan 02, 2009 at 01:32 AM // 01:32..
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Old Jan 02, 2009, 03:02 AM // 03:02   #39
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Eh? No big deal, I had my lulz when I was blocking the Mad King. Anet focusing their attention on making a skill that stops griefers just brings me more. Plus it's always cool getting another skill, especially if it's a skill that was made just so you wouldn't ruin other people's fun.
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Old Jan 02, 2009, 03:50 AM // 03:50   #40
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Do you people really think that the reason they don't balance skills is due to lack of time, that a simple little update like this would in any way make it impossible for them to change a few numbers in the database to balance MoI, Palm Strike, etc? That has got to be one of the most stupid QQs I've heard on these forums to date; they've taken way longer to fix way more imbalanced crap than this batch (hullo to the months of spiritway and hexway). I think it's been shown over and over again that the limiting factor for how fast skill updates is not coding time, but the decision making process on what to do about the skills.

As to the actual update: good. There's not a single bad thing that you can point to that came from this, unless of course you like griefing other people, in which case...well, sucks for you. It's nice to see that ANet actually will listen and fix small, easy things like this that do make a difference to the players.
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